What Makes A Forever Fighting Game?

As it had been some time since The Six Button Samurai and @GameAgentET (OGiH) had locked in for a ‘proper’ OGIH episode, we batted around a variety of topics in retrogaming. We focus on the new Gold Master Series from Digital Eclipse and The Making of Karateka, and how it addresses preservation of both the game in its various iterations as well as collecting the history of the people around a given project, and how this differs from the approach in M2’s recent shmup releases, which seem more intent on teaching you HOW to play shmups. We love them both of course, but it’s a fascinating distinction to ponder. We also go in heavily on the new chapter in the Fatal Fury saga, and talk about why a select few fighting games become permanent fixtures (Fatal Fury Special, Super SF2 Turbo, etc) and most don’t. All this, plus what we’re playing now on a BRAND-NEW Oh God It Hz!

https://linktr.ee/ohgodithz
Music and Production by Mitch Proctor for Area 42 Studios and Sound
Audio Engineered by Dean Delp for Area 42 Studios and Sound
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Creators and Guests

Game Agent ET (aka Eddy)
Host
Game Agent ET (aka Eddy)
Game Agent ET (aka Eddy) occasionally phones home to the US from Japan, where he has set up covert operations since 2007 under the guise of an English teacher. Originally birthed from the dusty trails of Tucson, Arizona, ET has shown great intrigue in earthly customs and rituals, such as playing video games, learning about Japanese culture, partaking in a fantasy football league, drawing depictions of humans with big kawaii eyes, and engaging in other artsy endeavors.
What Makes A Forever Fighting Game?
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